For developers, designers and artists
You build the fun. We run the rest.
Plug in once. Your game goes live across the network, in front of real players, with payments and rewards already working.
What you plug into
Six things you never have to build.
Publishing
One integration. Live in every game centre on the network.
Audience
Fans arrive from PSL and partner channels. No cold start.
Payments
Pay in and pay out are built and tested. You write none of it.
Rewards
Coins, daily rewards and prizes work in every game.
Advertising
Brands sponsor games and prizes. Your game earns from that too.
Revenue
See every play and every rupee in your console.
How to start
Four steps to your first players.
Build
Make your game your way. Our art kit and style guide are yours to use.
Plug in
Connect to the rails: coins, rewards, pay in and pay out.
Publish
Go live in the game centre, next to our own studio titles.
Earn
Get paid as people play your game. [Commercial terms]
How you earn
Clear money. No surprises.
A studio decides in the first minute whether the numbers work. This section must answer that.
Your share
[Revenue share from paid play, in one plain sentence.]
Advertising income
[Your share of ads and sponsorships in your game.]
Payout schedule
[How often you are paid, and how.]
Developer stories
[Two or three studios: the game, the result, a quote.]
Developer console and sandbox
Test your game, track plays and see revenue. Sign in to the console →
Questions
Before you submit.
What kind of games can I submit?
Casual mobile games that are quick to learn: sports, board, word, puzzle and arcade. Local themes do very well.
What do I need to integrate?
The developer docs list every requirement, with a quickstart and a submission checklist. [Team to confirm details.]
How and when do I get paid?
You earn a share of the revenue from every room your game runs, plus a share of sponsorship in your game. Your console shows it live. [Share and payout schedule from commercial.]
Do I keep ownership of my game?
Yes. Your game stays yours. You give PlayForge a licence to publish it on the network. The Developer Agreement has the detail.
Submit your game.
Tell us about it. The partnerships team replies to every submission.
